Night City Racing

Night City Racing

A super realistic and fantastic car driving simulator is now beginning with the Night City Racing game! 10 super-sport fastest cars will accompany you during this adventure. These cars are customizable on both the engine side and visual side. You will be able to play this car simulator game either in 1 player game mode or in 2 player game mode. There are 16 races which you can play against CPU or against a friend and there are 5 challenge races.

How to Play Night City Racing?

If playing single:
Move: "W,A,S,D" or "ARROW KEYS"
NOS: "L-SHIFT" or "R-SHIFT"
Restart car position: "R"
Look back: "T"
Change camera view: "C"

If playing two player:
Player 1:
Move: "ARROW KEYS"
NOS: "M"
Restart car position: "O"
Look back: "P"
Change camera view: "K"

Player 2:
Move: "W,A,S,D"
NOS: "L-SHIFT"
Restart car position: "R"
Look back: "T"
Change camera view: "C"

Does the game use a specific game development library for physics or collision detection?

The game uses third-party tools and frameworks, including WebGL.

Who is credited with developing this game’s storyline?

The team that worked on the design and creation of this game is RHM Interactive.

What category is this game listed under?

This game is considered a Racing & Driving.

Is there any blood shown during gameplay?

Yes, Night City Racing includes bloodshed or similar content.

What are the main characteristics of the game based on its tags?

The keywords describing the nature of this game are 2players, 3d, car, customize, speed.

Will this game function well on mobile devices?

Night City Racing is optimized for mobile play.

Does the game involve any form of inhumanity or cruelty?

Yes, Night City Racing contains aggression or cruelty.

Is this game aimed at a particular gender?

This game is most suitable for Male players.

Who is the game intended for in terms of age?

The primary age group that should play this game is Kids, Teens.

Would this game be suitable for kids to enjoy?

No, Night City Racing is not kid-approved.
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